package bsplib.q3bsp;

import flash.utils.ByteArray;

class Q3Brush
{
    public static inline var DIR_INDEX : UInt = 14;
    
    public var brushSide:Int;
    public var nBrushSides:Int;
    public var texture:Int;
    
    public function new( data : ByteArray )
    {
        brushSide = data.readInt();
        nBrushSides = data.readInt();
        texture = data.readInt();
    }

}
